Monks vs Knight Classes

In this article will be covering Knight fighting and how to kill a knight in combat.

Paladins
Rather tricky in the fact that they possess the ability to create room affects such as Piety (Cannot leave the room) and Demons (Drains health), Paladins can be a rather tricky class to beat. Essentially, you should try your best not to get caught up in their auras, if they are outside arena it will cost them essence so if you have tumble or another means of escaping the room then do so. Remember that you should primarily choose your own ground to fight on, and not that of your enemy.

Maldaathi
Grave hands like auras can limit your ability to leave the room, though if you repeatedly enter a direction, the chances of being able to leave the room increase. Once again, outside the arena grave hands will cost them essence. In Necromancy, Maldaathi can boost their health and mana (at an essence cost) so be prepared for them to boost their health when they need it.

Runewardens
Probably the trickiest knight class, Runewardens have the ability to increase their damage and armour with the use of rooms which boost their stats. They will hit harder and take more damage so be prepared for a long haul. In addition to statistic altering runes they may use totems. They can prop them up in a room and enemy you which is especially bad if you jump kick into the room because usually one of the runes will put you straight to sleep whilst the others afflict you with lots of other nasty ailments.

If you have mindlock, you might try locking them from a distance if you know they have a totem up. You might try and strip their defences until they come to you. Alternatively if you are confident with your healing abilities you might try putting up kola or metawake to prevent being put to sleep. If you're a Raja then you'll know how long it can take to wake up.

Common Qualities of Knights
Most knights will attempt to whip their swords infront of you in attempt to stun so you should always be blind when fighting knights with a mindseye tattoo on so that it doesn't affect your ability to see. In addition, knights do a lot of damage especially with artifacts so its imperitive to slow them down or you'll be dead before you know it. Arms are a solid target to go for as with their arms broken they cannot swing their swords at you. Watch out for knights that switch parry to their arms. If they do this aim for their head for maximum damage potential. Remember that AXK will give immediate stupidity and as stupidity has been upgraded recently it can have a good effect. If you can get a double break in on their arms this can be extremely useful because you can then focus on their legs without them being able to shield. A double break consists of one combo to each leg/arm (left and right) and then a jumpkick with punches to the right and left leg/arm. Knights tend to take a lot of damage too and combos do a lot less damage to a monk with good armour. In addition, bbt does less damage to a Knight so head combos can be good if they are on the ground.

Falcons can often be a problem as they not only hit you but they can knock you off balance. Magi sell balls which when thrown will cause the falcon to nip off in that direction chasing it. In spammy combat a knight may not notice and you are free to inflict damage upon them.

Finally, if you have NUMB in kaido, I highly recommend its use against knights. Most monks simply cannot take the damage from a knight so using numb can be adventageous. In addition such skills as transmute can also be useful in regaining health. Likewise other Kaido skills using kai trance such as cripple can be used in conjunction with attacks to keep them on the ground long enough to BBT or head combo.