Monks vs Other Classes

Essentially this artcile covers some of the differences between classes in general and the ways in which you are expected to adapt depending on the class of your opponent.

In the two previous lessons I touched on the notion that each class has very different fighting styles, however some classes share some skillsets with other classes. You should attempt to familiarize yourself with the various guilds and classes in the realm by reading HELP GUILDS and HELP CLASSLIST. The classlist in particular is very useful as it lists the skill sets for each available class. There are helpfiles for each skill set that also provide some further information.

The classes can be split up into three different sections:

'''#Those that rely on damage '''
 * 1) Those that rely on afflictions
 * 2) Those that rely on defensive capabilities

Invariably you will find that classes don't fall into these catagories absolutely, but they provide a general method of identifying fighting styles. For example, monks rely on damage to overwhelm their foes, but incorporate some mental afflictions with telepathy accompanied by breaks and kaido skills to outsmart the opponent. One thing you should note is that unless your opponent is either weak or stupid, they won't be simply overwhelmed by damage. Monks for existance can convert mana into health or use kai healing to stay alive so a combination of other skills is required to outsmart and confuse your enemies.

Knights also fall into the category of damage reliance, but their attacks are coupled with afflictions (venoms) and either rites or totems to contribute toward outsmarting the enemy. Snakes on the other hand don't rely on pure damage and usually choose races that aren't as strong. As such snakes are easier to overwhelm with damage, but a good snake will slow his or her opponent down by throwing a continuous stream of afflictions at them. If you are afflicted with fatal afflictions, too many afflictions, or a series of afflictions that allow a snake to kill you using damage you won't stand a chance.

In regard to the third category, defense, a typical example of a class would be a Magi. Magi can't easily jump into a fray and often rely on their opponent coming to them. Their vibes afflict their opponents and drain their health and mana. At the same time, Magi can then use damage spells to land the final blows.

As you can see, there are a number of different fighting styles and with it, you must adapt to meet those differences. For example, if you are fighting a damage orientated class, you might want to fight in a more defensive stance, such as Dragon stance and focus on taking out their arms for example (in the case of knights, without arms they can't hit you). With affliction based classes you'll want to be on the ball in regard to healing, and perhaps use JPK and SWK quite regularly to slow them down. With a defensive class such as a Magi, you'll probably want A) Want to cure well to prevent their vibes harming you and B) Slow them down so as they can't staff cast.