Apostates

Apostate Curses & Tactics
By Haethrael
 * The first curse you learn is Fear, it's a generally useless skill in mid-fight, but it can be used to interrupt an instakill your opponent may have started on you, it's also usefull if someone is blocking your exit, chase him into the next room with fear, and the passage is free again. Fear is cured by composing.
 * Deaf curses your opponent with deafness, obviously, for most deafness is a defense, so it's useless against most classes. But, a new guild has entered sapience, the bards, many of their defensive abilities require them to hear, harmonics to heal and regenerate themselves, so keeping a bard deaf may be of considerable use. Deafness is cured by applying epidermal.
 * The next curse is Impatience, as far as I know, it has only one purpose, to prevent your target from using the transcendant survival ability focus, people generally use focus to cure stupidity, anorexia, and recklessness, so if you plan on keeping any of those, it can be usefull, but isn't required, to afflict with impatience before. Impatience is cured by eating goldenseal.
 * Clumsy, is an extremely usefull curse, as it impedes any warrior to land a hit on you, be it a monk, a knight, or any class using physical assaults, they will clumsily miss, and lose their balance. If hit by it, it gives you the relatively useless ability to hit yourself, with any kind of attack. Clumsy is cured by eating kelp.
 * The next curse is Vertigo, which gives your target a devastating fear of heights, some may think this is rather useless, but if you often experience your target running or flying away, it isn't useless at all. This curse prevents anyone from flying up into the sky, either using a chariot, an air elemental, racial wings of the atavians, or the artifact wings to bring you to the clouds. No means of flying to escape can be used if afflicted by vertigo. Vertigo is cured by eating lobelia.
 * The skill to Bleed, can be extremely usefull, as when you combine it with the razor fiend, it can stack up enormous amounts of bleeding damage, your target will find himself bleeding up to 900 damage if utilized a number of times. Bleeding can be reduced with the clot ability.
 * Amnesia is generally ineffective against most opponents, although it can become annoying, as it has the potential to mess up your targets reflexes, it can be effective together with anorexia for example. But hitting amnesia twice in a row will not have effect, it doesn't stack. There is no cure for amnesia, as its effect only lasts once, it negates their next command.
 * Agoraphobia afflicts with a fear of open spaces, as long as your opponent is afflicted with it, and stands in the open, he will panic and run around. It can be usefull if you are hunted by someone, afflicting him with this will slow him down greatly in his chase. Untill he cures it of course. Agoraphobia is cured by eating lobelia.
 * The next isn't so much a curse, but more an ability, it shatters the curseward, a high ranked survival ability, which stops you from landing a curse on the warded target. So if you notice your target being warded
 * -You stare at Altarius, giving him the evileye, but he is warded, shatter his curseward immediately with breach. The cure for breach is to reestablish a curseward, which takes a large amount of time.
 * Dizzy causes your target to walk in another direction than he intended, or prevent him from moving entirely, making him clumsily trip to the ground. This is extremely usefull, as it doesn't give an affliction message, so your target won't know if you hit him with it, it's generally used to slow down your opponent from fleeing. Dizziness is cured by goldenseal.
 * Claustrophobia curses with an irrational fear of closed spaces, meaning any room not roofed. It's use is similar to agoraphobia, these two combined have the potential to keep your target on the run constantly, which can be very annoying. Claustrophobia is cured by eating lobelia.
 * The next curse is one of the more useless ones, Paranoia. It prevents your target from allying you. The only use I found for this, is stacking, and possibly preventing occultists from flinging a lovers or
 * lust tarot at you, which they use to prevent you from attacking them and summoning you to them. Paranoia is cured by eating ash.
 * As far as I know, the only use of blindness is against us, since we cannot use evileye while blind, even with a mindseye tattoo. So cursing with blindess is usefull if you are sparring a guildmate. Blindness is cured by applying epidermal.
 * The next one is as fun as it is effective, Masochism. This causes your target to continuously hit himself for about 500 damage a time, it's relatively fast too. So keeping in masochism often causes death by their own hand, literally. Masochism is cured by lobelia.
 * Asthma is one of the afflictions needed for a venomlock, since it's hard for us to venomlock, it's slightly less usefull, although you can use it together with clumsiness to prevent them from smoking for a while. If you have your nightmare giving hellsight, which is cured by smoking elm, and you manage to stick in asthma, the effects are nasty. Can be used together with clumsiness because if you have both and eat kelp, clumsiness is always cured before asthma. Asthma is cured by eating kelp.
 * Truestare isn't a curse, but the powerfull, passive ability to stare through magical shields, which makes it impossible to stop your curses.
 * Recklessness is one of my favorites, for if applied right, it kills the best of warriors in sapience. This affliction will let your opponent think both his health and mana are at its maximum. If you combine it with the abilities vomiting and masochism, which both cause damage, and manaleech, which slowly drains away your targets mana, it will swiftly dispatch of your foe without them knowing what killed them. Reckless is
 * cured by lobelia.
 * Epilepsy is an annoying affliction that constantly throws your opponent off balance, as long as they have it, they will start foaming at the mouth, helplessly throwing them off balance. It's very good to slow down the attacks launched at yourself. Epilepsy is cured by goldenseal.
 * Confusion may be one of the most powerfull curses we are able to afflict with. It doesn't give a message, so they won't know they're confused, it will prevent knights from using dsl, monks from launching their combos, snakes from biting, mages from properly casting their spells, druids and sentinels from mauling you. It also slows down the rate at which they regain equilibrium. And at last it prevents from concentrating after losing equilibrium to an ability like necromancy chill. And one cannot do anything without equilibrium. It's one of the most annoying afflictions one can get. Confusion is cured by eating ash.
 * Another powerfull curse is Peace. This will prevent your target from commiting any agressive acts to anyone. Combined with paralysis, it can keep anyone from attacking you, I found paralyse/peace to be the single most usefull combo there is. It will stop even the most skilled warrior from harming you. Peace is cured by eating bellwort.
 * Dementia is not so much an effective affliction, as it is more an annoying one. If you combine it with fear-based afflictions like claustrophobia, agoraphobia, fear or apostasy horror, you can spam your target to hell and back, because it lets him see half of sapience's inhabitants in the very room he stands in. Everytime he moves, he'll see them. Dementia is cured by eating ash.
 * Paralyse is one of the afflictions I most use, it prevents from moving, attacking, and most other abilities, as it has priority for most people to cure, it can be used excellently with any other curse. People will always cure paralysis before anything else, so if you keep using paralyse in combination with other curses, the other curses won't get cured, only paralysis. Paralysis is cured by eating bloodroot.
 * The Plague affliction is completely useless against skilled warriors, but can mean death to the less skilled, it afflicts with voyria, which kills your target if not cured on time by drinking immunity. It doesn't give a message.
 * Addiction causes your target to use two sips everytime he drinks health, mana, or any other elixir, this is all it does, and is, except for its stacking properties, useless. Addiction is cured by eating ginseng.
 * Cowardice is a beloved skill to scare your opponent, and even mobiles, out of the room. If you are being blocked, it will remove them from the room and give you free passage. Another effective use of cowardice is to get magi out of their vibed-up room, or scare entities atacking you away. Often your opponent won't notice his ents being gone in the rush of the fight.
 * Stupidity is one of the most effective afflictions in the realm, it causes most of the actions to fail, and end up in a silly emote like flipping the bird, kneeling, burping, etc. This will mess up and slow down about anyone. It can be cured with focus swiftly, but focusing a lot drains their mana dead, which is a nice treat for catharsis users. Stupidity is cured by eating goldenseal.
 * Manaleech slowly drains away your targets mana, it is sneaky in terms that it only gives a message upon affliction, not after. So if it's not cured in time, their mana will soon reach the point at which catharsis can be used. Manaleech is cured by smoking valerian.
 * Sensitivity isn't too usefull for us, except if they get hit by your daegger's hunt while sensitive, they will sustain a total damage past 2000 then.
 * Vomiting can be a damaging affliction, especially outside of the arena. It will make them throw up and get damaged everytime they do so, if not cured in time, your target will fall unconscious. Combined with recklessness it can be even lethal. Vomiting is cured by eating ginseng.
 * The Sleep curse is hard to use, but if used correctly, extremely effective. It puts your target to sleep, or strips defenses to prevent them from falling to sleep, if utilized by deadeyes, it will strip cohosh and put them to sleep, problem is, if they have a kola defense, they'll wake up immediately after and eat cohosh again, so it's basically useless. Except if you manage to strip their cohosh defense before launching a double sleep. Since goldenseal cures insomnia, a very effective way to do this is to hit with paralyse/stupidity a few times, wait till they eat more than two goldenseals in a row, then imediately hit with double sleep. Once done this, both insomnia and kola will be gone and your target sleeping soundly, prone to tons of afflictions without being able to cure them.
 * Anorexia is a curse that prevents from eating or drinking anything at all, pretty ineffective on decent warriors, but very lethal to the less skilled ones. Many cure anorexia with focus, so using it a lot will drain their mana dead. It can be effective to slow down your targets curing and healing.
 * Finally, Deadeyes, the skill that makes your evileye horribly devastating, to launch two afflictions simultaneously at your opponent, it's slightly slower than staring, and costs 200 mana per use, but the amount of afflictions you'll get in at the same amount of time is extraordinary.

Although we have tons of curses to choose from, none of them are lethal on their own, not even two at once. Evileye won't kill anyne on its own, it's a supporting skillset to make it easier, or prepare your target, to be killed using lethal skills from apostasy and necromancy. And even then, it still won't be enough, if the curses aren't used with a certain goal in mind, like draining mana, preventing them from hitting you, disable them, preparing them for an instakill or even venomlocking them. The combos themselve for deadeyes aren't important, the important thing is which afflictions you chain after eachother, and to what use you chain them.

Draining mana and catharsis. One of our main ways to kill a target is catharsis, instant death if mana reaches a point below half of their maximum. Apostasy sap or necromancy leech can be used for this, but most of the time, that won't cut it, so you have to use evileye to wittle down their mind strength. There's two ways to do this, keep in manaleech, and force them to constantly use focus. A tactic I use to keep in manaleech, is to first stick all lobelia-based afflictions in, for example, paralyse/vertigo...claustrophobia/agoraphobia...masochism/reckless...the chance they will cure recklessness by eating lobelia gets pretty small now, and they won't see their mana drop in time. Then you can try to stick in manaleech, to speed up the process, manaleech is cured by smoking valerian, so asthma is important. For example, Paralyse/clumsy...stupid/asthma...anorexia/manaleech, this will increase the amount of time they need to cure asthma, and then manaleech. By the time they cured it and start replenishing their mana, it may be too late for them.

A more direct way to eat their mana is to force them to sip health, instead of mana. One example to do this is to use the razor fiend, and launch some double bleeds in between, this will wittle down their health, not enough to kill them, but if they want to survive, they will have to sip health, while they are bleeding like pigs, you can start sapping their mana and launch catharsis swiftly after.

Draining their health for a damage kill. It may not seem that way, but apostates can launch devastating attacks to the health. If you combine daegger hunt, decay, bleed and razor fiend, We can easily take away huge amounts of health from our opponent. A way to ensure the more tanky warriors will die to these, is to keep in recklessness, and add masochism and vomiting for extra damage, if recklessness is kept in, their health will be down before they realize it.

Preparing your opponent for eliminate or behead. Another way to land the killing blow, is to use eliminate or behead, which are basically the same, except eliminate isn't recognized fast enough by some. An often used tactic to prepare them for it, is the following: First launch a load of afflictions that prevent them from hitting you, clumsy, peace, paralyse, confusion and epilepsy will work, then try to strip their sleep defenses and put them to sleep, levitate your daegger, order to shadowstrike, then web as soon as you get back equilibrium, right after this, you call back your daegger or start wielding a weapon to start behead or eliminate, the odds are good they won't be able to interrupt you after waking up, writhing twice, curing their afflictions.